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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

出版商 MarketsandMarkets產業別 Electronics & Semiconductor出版日期 2025-06-02頁數 257報告編號 SE8102

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報告摘要

The global near-eye display market is anticipated to reach USD 6.65 billion by 2030 from USD 2.17 billion in 2025, at a CAGR of 25.1%. The near-eye display market is experiencing significant growth, driven by the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher resolution, improved contrast, and smaller form factors. Additionally, the expanding use of near-eye displays in healthcare for surgical visualization and diagnostics, as well as in the defense sector for training and real-time situational awareness, is contributing to market growth. Further improvements in microdisplay technologies, such as enhanced pixel density and power efficiency, also drive this growth. Furthermore, the rising demand for new augmented reality (AR) and virtual reality (VR) applications in education, manufacturing, and business environments continues to increase the relevance and application of near-eye displays. “MicroLED to register highest CAGR in near-eye display market, by technology, during forecast period” MicroLED technology is expected to register the fastest growth in the near-eye display market during the forecast period. The demand for MicroLED technology is on the rise, driven by its exceptional attributes: high brightness, superior contrast ratios, low power consumption, and rapid response times—essential qualities for delivering high-quality graphics in augmented reality (AR) and virtual reality (VR) applications. MicroLED displays are composed of minuscule, self-emissive LEDs, effectively eliminating the need for a backlight. This results in displays that are not only thinner and lighter but also more energy-efficient, making them ideal for compact devices such as smart glasses and head-mounted displays. Unlike OLED technology, MicroLED boasts enhanced durability and an extended lifespan, with no susceptibility to burn-in issues. This makes MicroLED displays particularly suited for critical applications in sectors such as healthcare, military, and industrial training environments. Their clarity in brightly lit conditions positions MicroLED as a viable option for augmented reality, where users often operate in direct sunlight. While mass production has historically posed challenges due to complex fabrication techniques, recent advancements are driving cost reductions and improving scalability. As these innovations develop, MicroLED is poised to become a transformative technology within the near-eye display market. “HD to account for largest share of near-eye display market, by resolution, throughout forecast period” Near-eye displays with HD resolution are expected to hold the largest market share throughout the forecast period. This is primarily due to their balance of image quality, processing demands, and affordability. HD screens found in on-board devices offer sufficient pixel density to deliver sharp and engaging visual experiences for applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) without the higher hardware requirements associated with Full HD or 4K screens. Many consumer-level devices today utilize HD screens to provide exceptional performance while ensuring lower power consumption and longer battery life, which are essential features for wearables. Furthermore, HD resolution is more cost-effective to manufacture, making it a popular choice in budget-sensitive industries such as education, training, and healthcare. The increasing interest in smart glasses and headsets for enterprise applications is also driving the demand for robust and energy-efficient screens, and HD panels continue to be a viable and effective option. As manufacturers strive to enhance display quality and miniaturize components, HD resolution is likely to remain the preferred choice for most near-eye display applications, ensuring a strong market position throughout the forecast period. “Asia Pacific to account for largest market share throughout forecast period” Asia Pacific will account for the largest share of the near-eye display market during the forecast period. The region's dominance is due to the high presence of major display panel makers and consumer electronics firms in China, Japan, South Korea, and Taiwan. All these nations are spearheading the growth and commercialization of advanced display technologies such as OLED, MicroLED, and LCD-based near-eye displays utilized in AR and VR solutions. The growing need for immersive technology in gaming, education, and industrial applications further drives market growth. Besides, governments and private investors are making massive investments in emerging technologies, such as metaverse platforms, smart manufacturing, and digital healthcare, which are fuelling the demand for near-eye displays. Rapid urbanization, growing consumer expenditure on electronics, and a high-volume base of technology-inclined users further attest to the region's leadership status. With further investments in display production and high penetration of AR/VR devices, Asia Pacific will continue to lead the near-eye display market in the near future. The breakdown of the profiles of primary participants in the near-eye display market is as follows: • By Company Type: Tier 1 – 30%, Tier 2 – 50%, and Tier 3 – 20% • By Designation Type: C-level Executives – 25%, Directors – 35%, and Others – 40% • By Region: Europe – 35%, North America – 25%, Asia Pacific – 30%, and Rest of the World – 10% Note: Other designations include sales, marketing, and product managers. The three tiers of the companies are based on their total revenues as of 2024, Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million. The major players in the near-eye display market with a significant global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin (US). Study Coverage The report segments the near-eye display market and forecasts its size by technology, device type, resolution, vertical, and region. It also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth and covers qualitative and quantitative aspects of the market. Reasons to buy the Report The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall near-eye display market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges. The report provides insights on the following pointers: • Analysis of key drivers (rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, advancements in microdisplay technologies, and rising demand for advanced AR and VR technologies), restraints (limited availability of high-quality and engaging XR content and health issues associated with excessive use of AR and VR devices), opportunities (ongoing innovations in near-eye display technologies, and surging investments in development of advanced display), and challenges (technical and usability challenges associated with HMDs, complex manufacturing processes) • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and the latest product launches in the near-eye display market. • Market Development: Comprehensive information about lucrative markets – the report analyzes the near-eye display market across varied regions. • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the near-eye display market • Competitive Assessment: In-depth assessment of market shares, growth strategies, and product offerings of leading players, including Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).
目錄 Table of Contents
1 INTRODUCTION 25 1.1 STUDY OBJECTIVES 25 1.2 MARKET DEFINITION 25 1.3 STUDY SCOPE 26 1.3.1 MARKETS COVERED AND REGIONAL SCOPE 26 1.3.2 INCLUSIONS AND EXCLUSIONS 27 1.3.3 YEARS CONSIDERED 27 1.4 CURRENCY CONSIDERED 28 1.5 UNIT CONSIDERED 28 1.6 LIMITATIONS 28 1.7 STAKEHOLDERS 28 1.8 SUMMARY OF CHANGES 28 2 RESEARCH METHODOLOGY 30 2.1 RESEARCH DATA 30 2.1.1 SECONDARY AND PRIMARY RESEARCH 31 2.1.2 SECONDARY DATA 31 2.1.2.1 List of key secondary sources 32 2.1.2.2 Key data from secondary sources 32 2.1.3 PRIMARY DATA 32 2.1.3.1 Intended participants and key opinion leaders 33 2.1.3.2 Breakdown of primaries 33 2.1.3.3 Key data from primary sources 34 2.1.3.4 Key industry insights 34 2.2 MARKET SIZE ESTIMATION 34 2.2.1 BOTTOM-UP APPROACH 35 2.2.1.1 Approach to arrive at market size using bottom-up analysis (demand side) 35 2.2.2 TOP-DOWN APPROACH 36 2.2.2.1 Approach to arrive at market size using top-down analysis (supply side) 37 2.3 DATA TRIANGULATION 39 2.4 RESEARCH ASSUMPTIONS 40 2.5 RESEARCH LIMITATIONS 40 2.6 RISK ANALYSIS 41 3 EXECUTIVE SUMMARY 42   4 PREMIUM INSIGHTS 48 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN NEAR-EYE DISPLAY MARKET 48 4.2 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE 48 4.3 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY AND VERTICAL 49 4.4 NEAR-EYE DISPLAY MARKET, BY RESOLUTION 49 4.5 NEAR-EYE DISPLAY MARKET, BY REGION 50 5 MARKET OVERVIEW 51 5.1 INTRODUCTION 51 5.2 MARKET DYNAMICS 51 5.2.1 DRIVERS 52 5.2.1.1 Rising demand for immersive technologies to enhance user experience 52 5.2.1.2 Rapid advancements in OLEDoS technology 52 5.2.1.3 Increasing adoption of near-eye displays in healthcare and defense sectors 53 5.2.1.4 Advancements in microdisplay technologies 54 5.2.1.5 Rising demand for advanced AR and VR technologies 54 5.2.2 RESTRAINTS 55 5.2.2.1 Limited availability of high-quality and engaging XR content 55 5.2.2.2 Health issues associated with excessive use of AR and VR devices 56 5.2.3 OPPORTUNITIES 56 5.2.3.1 Ongoing innovations in near-eye display technologies 56 5.2.3.2 Surging investments in development of advanced display technologies 57 5.2.4 CHALLENGES 58 5.2.4.1 Technical and usability challenges associated with HMDs 58 5.2.4.2 Complex manufacturing processes 59 5.3 SUPPLY CHAIN ANALYSIS 60 5.4 TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS 61 5.5 ECOSYSTEM ANALYSIS 62 5.6 INVESTMENT AND FUNDING SCENARIO 63 5.7 TECHNOLOGY ANALYSIS 64 5.7.1 KEY TECHNOLOGIES 64 5.7.1.1 MicroLED 64 5.7.1.2 LCoS 64 5.7.2 COMPLEMENTARY TECHNOLOGIES 65 5.7.2.1 Thin-film encapsulation 65 5.7.3 ADJACENT TECHNOLOGIES 65 5.7.3.1 AR/VR 65   5.8 PORTER'S FIVE FORCES ANALYSIS 66 5.8.1 THREAT OF NEW ENTRANTS 67 5.8.2 THREAT OF SUBSTITUTES 68 5.8.3 BARGAINING POWER OF SUPPLIERS 68 5.8.4 BARGAINING POWER OF BUYERS 68 5.8.5 INTENSITY OF COMPETITIVE RIVALRY 68 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 69 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 69 5.9.2 BUYING CRITERIA 70 5.10 CASE STUDY ANALYSIS 70 5.10.1 NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT 70 5.10.2 VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS 71 5.10.3 EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS 71 5.11 TRADE ANALYSIS 72 5.11.1 IMPORT SCENARIO (HS CODE 8537) 72 5.11.2 EXPORT SCENARIO (HS CODE 8537) 73 5.12 PATENT ANALYSIS, 2015–2024 74 5.13 PRICING ANALYSIS 77 5.13.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024 77 5.13.2 AVERAGE SELLING PRICE TREND, BY REGION, 2020–2024 78 5.14 KEY CONFERENCES AND EVENTS, 2025–2026 78 5.15 REGULATORY LANDSCAPE 80 5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 80 5.15.2 STANDARDS AND REGULATIONS 82 5.15.2.1 Standards 82 5.15.2.2 Regulations 82 5.16 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET 83 5.16.1 INTRODUCTION 83 5.17 IMPACT OF 2025 US TARIFF - NEAR-EYE DISPLAY MARKET 84 5.17.1 INTRODUCTION 84 5.17.2 KEY TARIFF RATES 84 5.17.3 PRICE IMPACT ANALYSIS 85 5.17.4 IMPACT ON COUNTRY/REGION 86 5.17.4.1 US 86 5.17.4.2 Europe 86 5.17.4.3 Asia Pacific 87 5.17.5 IMPACT ON VERTICALS 87 6 BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS 88 6.1 INTRODUCTION 88 6.2 LESS THAN 500 NITS 88 6.3 500 TO 1,000 NITS 88 6.4 MORE THAN 1,000 NITS 88 7 COMPONENTS OF NEAR-EYE DISPLAY 89 7.1 INTRODUCTION 89 7.2 IMAGE GENERATORS 89 7.3 OPTICAL COMBINERS 89 7.4 IMAGING OPTICS 90 8 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY 91 8.1 INTRODUCTION 92 8.2 TFT LCD 93 8.2.1 IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH 93 8.3 AMOLED 94 8.3.1 RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH 94 8.4 LCOS 95 8.4.1 SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES, MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND 95 8.5 OLEDOS 96 8.5.1 GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO BOOST DEMAND 96 8.6 MICROLED 97 8.6.1 RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN AR SMART GLASSES TO FOSTER MARKET GROWTH 97 8.7 LASER BEAM SCANNING 98 8.7.1 GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH 98 9 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE 100 9.1 INTRODUCTION 101 9.2 AR 102 9.2.1 ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH 102 9.3 VR & MR 112 9.3.1 RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH 112 9.4 EVFS 122 9.4.1 FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION TO DRIVE MARKET 122 10 NEAR-EYE DISPLAY MARKET, BY RESOLUTION 131 10.1 INTRODUCTION 132 10.2 LOWER THAN HD 133 10.2.1 RISING APPLICATION IN EVFS TO DRIVE MARKET 133 10.3 HD 133 10.3.1 GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH 133 10.4 FHD 134 10.4.1 INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET 134 10.5 HIGHER THAN FHD 134 10.5.1 RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH 134 11 NEAR-EYE DISPLAY MARKET, BY VERTICAL 135 11.1 INTRODUCTION 136 11.2 CONSUMER 138 11.2.1 GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS TO BOOST DEMAND 138 11.3 AUTOMOTIVE 139 11.3.1 SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL MARKET GROWTH 139 11.4 INDUSTRIAL & ENTERPRISE 141 11.4.1 RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT MARKET GROWTH 141 11.5 MILITARY, AEROSPACE, & DEFENSE 142 11.5.1 INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE IN-FLIGHT SCENARIOS TO DRIVE MARKET 142 11.6 RETAIL & HOSPITALITY 144 11.6.1 EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH 144 11.7 MEDICAL 145 11.7.1 GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET 145 11.8 EDUCATION 147 11.8.1 ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH 147 11.9 SPORTS & ENTERTAINMENT 149 11.9.1 GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND 149 11.10 OTHER VERTICALS 150   12 NEAR-EYE DISPLAY MARKET, BY REGION 152 12.1 INTRODUCTION 153 12.2 NORTH AMERICA 154 12.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA 157 12.2.2 US 158 12.2.2.1 Growing adoption of AR HMDs in simulation and thermal imaging in military sector to fuel market growth 158 12.2.3 CANADA 158 12.2.3.1 Government-led initiatives to focus on wearable technologies to drive market 158 12.2.4 MEXICO 159 12.2.4.1 Increased government expenditure in semiconductor sector to boost demand 159 12.3 EUROPE 159 12.3.1 MACROECONOMIC OUTLOOK FOR EUROPE 163 12.3.2 UK 164 12.3.2.1 Thriving gaming industry to fuel market growth 164 12.3.3 GERMANY 164 12.3.3.1 Emphasis on innovating automotive industry to foster market growth 164 12.3.4 FRANCE 165 12.3.4.1 Expanding aerospace & defense sector to drive market 165 12.3.5 SPAIN 165 12.3.5.1 Surging investments in digital technologies to foster market growth 165 12.3.6 ITALY 166 12.3.6.1 Increasing adoption of digital solutions in key verticals to fuel market growth 166 12.3.7 POLAND 166 12.3.7.1 Thriving electronics and manufacturing sectors to boost demand 166 12.3.8 NORDICS 167 12.3.8.1 Surging adoption of immersive technologies through public-private partnerships to drive market 167 12.3.9 REST OF EUROPE 168 12.4 ASIA PACIFIC 168 12.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC 172 12.4.2 CHINA 172 12.4.2.1 Focusing on switching from manufacturing-driven to innovation-driven economy to offer lucrative growth opportunities 172 12.4.3 JAPAN 173 12.4.3.1 Increasing expenditure on healthcare and R&D activities to fuel market growth 173 12.4.4 SOUTH KOREA 174 12.4.4.1 Government-led investments in promising technologies to offer lucrative growth opportunities 174   12.4.5 INDIA 174 12.4.5.1 Rising application of AR glasses in tourism, hospitality, medical, real estate, retail, and gaming sectors to drive market 174 12.4.6 AUSTRALIA 175 12.4.6.1 Surging procurement of AR/VR-based HMDs for simulation training, tactical visualization, and situational awareness to foster market growth 175 12.4.7 INDONESIA 175 12.4.7.1 Fast-growing digital economy and expanding manufacturing base to support market growth 175 12.4.8 MALAYSIA 176 12.4.8.1 Government-backed pilot programs and academic collaborations to drive market 176 12.4.9 THAILAND 176 12.4.9.1 Rise of smart factory pilots under Thailand 4.0 to offer lucrative growth opportunities 176 12.4.10 VIETNAM 177 12.4.10.1 Strong electronics manufacturing sector and government-backed digital initiatives to drive market 177 12.4.11 REST OF ASIA PACIFIC 177 12.5 ROW 178 12.5.1 MIDDLE EAST 180 12.5.1.1 Bahrain 181 12.5.1.1.1 Increasing integration of VR and AR technologies in education sector to drive market 181 12.5.1.2 Kuwait 181 12.5.1.2.1 Growing interest of public and private sectors in immersive technologies to fuel market growth 181 12.5.1.3 Qatar 181 12.5.1.3.1 Rising emphasis on innovation and presence of well-developed infrastructure for smart technologies to boost demand 181 12.5.1.4 Saudi Arabia 182 12.5.1.4.1 Government-led initiatives to diversify economy and boost digital transformation to foster market growth 182 12.5.1.5 UAE 182 12.5.1.5.1 Investment in digital infrastructure to boost demand 182 12.5.1.6 Rest of Middle East 182 12.5.2 AFRICA 182 12.5.2.1 South Africa 183 12.5.2.1.1 Advancements in education, healthcare, and entertainment sectors to boost demand 183 12.5.2.2 Rest of Africa 183 12.5.3 SOUTH AMERICA 184 12.5.3.1 Growing demand for HMDs in engineering and design to foster market growth 184 13 COMPETITIVE LANDSCAPE 185 13.1 OVERVIEW 185 13.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021–2024 185 13.3 MARKET SHARE ANALYSIS, 2024 186 13.4 REVENUE ANALYSIS, 2019–2024 188 13.5 COMPANY VALUATION AND FINANCIAL METRICS 189 13.6 BRAND/PRODUCT COMPARISON 190 13.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024 191 13.7.1 STARS 191 13.7.2 EMERGING LEADERS 191 13.7.3 PERVASIVE PLAYERS 191 13.7.4 PARTICIPANTS 191 13.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024 193 13.7.5.1 Company footprint 193 13.7.5.2 Region footprint 194 13.7.5.3 Device type footprint 195 13.7.5.4 Technology footprint 196 13.7.5.5 Vertical footprint 197 13.7.5.6 Resolution footprint 198 13.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024 199 13.8.1 PROGRESSIVE COMPANIES 199 13.8.2 RESPONSIVE COMPANIES 199 13.8.3 DYNAMIC COMPANIES 199 13.8.4 STARTING BLOCKS 199 13.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024 201 13.8.5.1 Detailed list of key startups/SMEs 201 13.8.5.2 Competitive benchmarking for startups/SMEs 202 13.9 COMPETITIVE SCENARIO 203 13.9.1 PRODUCT LAUNCHES/DEVELOPMENTS 203 13.9.2 DEALS 206 13.9.3 EXPANSIONS 207 13.9.4 OTHER DEVELOPMENTS 208 14 COMPANY PROFILES 209 14.1 KEY PLAYERS 209 14.1.1 SONY GROUP CORPORATION 209 14.1.1.1 Business overview 209 14.1.1.2 Products/Solutions/Services offered 211 14.1.1.3 Recent developments 211 14.1.1.3.1 Product launches/Developments 211 14.1.1.3.2 Expansions 212   14.1.1.4 MnM view 212 14.1.1.4.1 Key strengths/Right to win 212 14.1.1.4.2 Strategic choices 212 14.1.1.4.3 Weaknesses/Competitive threats 212 14.1.2 SEIKO EPSON CORPORATION 213 14.1.2.1 Business overview 213 14.1.2.2 Products/Solutions/Services offered 215 14.1.2.3 Recent developments 215 14.1.2.3.1 Product launches/Developments 215 14.1.2.3.2 Deals 215 14.1.2.4 MnM view 216 14.1.2.4.1 Key strengths/Right to win 216 14.1.2.4.2 Strategic choices 216 14.1.2.4.3 Weaknesses/Competitive threats 216 14.1.3 BOE TECHNOLOGY GROUP CO., LTD. 217 14.1.3.1 Business overview 217 14.1.3.2 Products/Solutions/Services offered 218 14.1.3.3 Recent developments 219 14.1.3.3.1 Product launches/Developments 219 14.1.3.4 MnM view 219 14.1.3.4.1 Key strengths/Right to win 219 14.1.3.4.2 Strategic choices 219 14.1.3.4.3 Weaknesses/Competitive threats 219 14.1.4 SEEYA TECHNOLOGY 220 14.1.4.1 Business overview 220 14.1.4.2 Products/Solutions/Services offered 220 14.1.4.3 Recent developments 221 14.1.4.3.1 Product launches/Developments 221 14.1.4.4 MnM view 221 14.1.4.4.1 Key strengths/Right to win 221 14.1.4.4.2 Strategic choices 221 14.1.4.4.3 Weaknesses/Competitive threats 222 14.1.5 EMAGIN 223 14.1.5.1 Business overview 223 14.1.5.2 Products/Solutions/Services offered 223 14.1.5.3 Recent developments 225 14.1.5.3.1 Product launches/Developments 225 14.1.5.3.2 Deals 225 14.1.5.3.3 Other developments 226 14.1.5.4 MnM view 226 14.1.5.4.1 Key strengths/Right to win 226 14.1.5.4.2 Strategic choices 226 14.1.5.4.3 Weaknesses/Competitive threats 227 14.1.6 KOPIN CORPORATION 228 14.1.6.1 Business overview 228 14.1.6.2 Products/Solutions/Services offered 229 14.1.6.3 Recent developments 230 14.1.6.3.1 Product launches/Developments 230 14.1.6.3.2 Deals 231 14.1.6.3.3 Other developments 232 14.1.7 MICROOLED 233 14.1.7.1 Business overview 233 14.1.7.2 Products/Solutions/Services offered 233 14.1.8 HIMAX TECHNOLOGIES, INC. 234 14.1.8.1 Business overview 234 14.1.8.2 Products/Solutions/Services offered 235 14.1.8.3 Recent developments 236 14.1.8.3.1 Product launches/Developments 236 14.1.8.3.2 Deals 236 14.1.9 HOLOEYE PHOTONICS AG 237 14.1.9.1 Business overview 237 14.1.9.2 Products/Solutions/Services offered 238 14.1.9.3 Recent developments 238 14.1.9.3.1 Deals 238 14.1.10 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD. 239 14.1.10.1 Business overview 239 14.1.10.2 Products/Solutions/Services offered 240 14.2 OTHER PLAYERS 241 14.2.1 LG DISPLAY CO., LTD. 241 14.2.2 WISECHIP SEMICONDUCTOR INC. 242 14.2.3 LIGHTNING SILICON TECHNOLOGY, INC. 243 14.2.4 OMNIVISION 243 14.2.5 SYNDIANT 244 14.2.6 VUEREAL 244 14.2.7 MICROVISION 245 14.2.8 JBD 245 14.2.9 RAONTECH 246 14.2.10 SILICON MICRO DISPLAY 246 14.2.11 ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.) 247 14.2.12 MOJO VISION 247 14.2.13 CINOPTICS 248 14.2.14 LUMIODE, INC. 248 14.2.15 PLAYNITRIDE INC. 249 15 APPENDIX 250 15.1 DISCUSSION GUIDE 250 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 253 15.3 CUSTOMIZATION OPTIONS 255 15.4 RELATED REPORTS 255 15.5 AUTHOR DETAILS 256
圖表清單 List of Tables & Figures
TABLE 1 RESEARCH ASSUMPTIONS 40 TABLE 2 RISK ANALYSIS 41 TABLE 3 OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES 53 TABLE 4 NEAR-EYE DISPLAY MARKET: ECOSYSTEM 61 TABLE 5 NEAR-EYE DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS 66 TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%) 69 TABLE 7 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 70 TABLE 8 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION) 72 TABLE 9 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION) 73 TABLE 10 LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021–2023 75 TABLE 11 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED BY KEY PLAYERS, 2021–2024 77 TABLE 12 NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025–2026 78 TABLE 13 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 80 TABLE 14 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 81 TABLE 15 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 81 TABLE 16 ROW: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS 82 TABLE 17 US-ADJUSTED RECIPROCAL TARIFF RATES 84 TABLE 18 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION) 92 TABLE 19 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION) 93 TABLE 20 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 94 TABLE 21 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 94 TABLE 22 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 94 TABLE 23 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 95 TABLE 24 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 95 TABLE 25 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 96 TABLE 26 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 96 TABLE 27 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 97 TABLE 28 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 98 TABLE 29 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 98 TABLE 30 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 99 TABLE 31 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 99 TABLE 32 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 101 TABLE 33 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 101 TABLE 34 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (MILLION UNITS) 102 TABLE 35 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (MILLION UNITS) 102 TABLE 36 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION) 103 TABLE 37 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION) 103 TABLE 38 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 104 TABLE 39 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 104 TABLE 40 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 104 TABLE 41 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 105 TABLE 42 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION) 105 TABLE 43 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION) 105 TABLE 44 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION) 106 TABLE 45 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION) 106 TABLE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION) 107 TABLE 47 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION) 107 TABLE 48 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021–2024 (USD MILLION) 108 TABLE 49 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025–2030 (USD MILLION) 108 TABLE 50 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION) 108 TABLE 51 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION) 109 TABLE 52 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION) 109 TABLE 53 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION) 110 TABLE 54 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION) 110 TABLE 55 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION) 111 TABLE 56 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021–2024 (USD MILLION) 111 TABLE 57 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025–2030 (USD MILLION) 112 TABLE 58 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION) 113 TABLE 59 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION) 113 TABLE 60 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 114 TABLE 61 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 114 TABLE 62 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 114 TABLE 63 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 115 TABLE 64 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION) 115 TABLE 65 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION) 115 TABLE 66 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION) 116 TABLE 67 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION) 116 TABLE 68 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION) 117 TABLE 69 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION) 117 TABLE 70 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021–2024 (USD MILLION) 118 TABLE 71 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025–2030 (USD MILLION) 118 TABLE 72 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION) 118 TABLE 73 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION) 119 TABLE 74 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION) 119 TABLE 75 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION) 120 TABLE 76 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION) 120 TABLE 77 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION) 121 TABLE 78 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021–2024 (USD MILLION) 121 TABLE 79 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025–2030 (USD MILLION) 122 TABLE 80 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021–2024 (USD MILLION) 123 TABLE 81 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025–2030 (USD MILLION) 123 TABLE 82 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 123 TABLE 83 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 124 TABLE 84 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 124 TABLE 85 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 124 TABLE 86 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION) 124 TABLE 87 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION) 125 TABLE 88 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION) 125 TABLE 89 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION) 125 TABLE 90 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION) 126 TABLE 91 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION) 126 TABLE 92 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021–2024 (USD MILLION) 127 TABLE 93 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025–2030 (USD MILLION) 127 TABLE 94 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION) 127 TABLE 95 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION) 128 TABLE 96 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION) 128 TABLE 97 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION) 128 TABLE 98 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION) 129 TABLE 99 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION) 129 TABLE 100 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021–2024 (USD MILLION) 129 TABLE 101 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025–2030 (USD MILLION) 130 TABLE 102 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021–2024 (USD MILLION) 132 TABLE 103 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025–2030 (USD MILLION) 132 TABLE 104 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 137 TABLE 105 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 137 TABLE 106 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 138 TABLE 107 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 138 TABLE 108 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 139 TABLE 109 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 139 TABLE 110 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 140 TABLE 111 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 140 TABLE 112 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 140 TABLE 113 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 140 TABLE 114 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 141 TABLE 115 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 141 TABLE 116 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 142 TABLE 117 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 142 TABLE 118 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 143 TABLE 119 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 143 TABLE 120 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 144 TABLE 121 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 144 TABLE 122 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 144 TABLE 123 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 145 TABLE 124 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 145 TABLE 125 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 145 TABLE 126 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 146 TABLE 127 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 146 TABLE 128 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 146 TABLE 129 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 147 TABLE 130 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 148 TABLE 131 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 148 TABLE 132 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 148 TABLE 133 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 148 TABLE 134 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 149 TABLE 135 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 149 TABLE 136 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 150 TABLE 137 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 150 TABLE 138 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 150 TABLE 139 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 151 TABLE 140 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 151 TABLE 141 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 151 TABLE 142 NEAR-EYE DISPLAY MARKET, BY REGION, 2021–2024 (USD MILLION) 153 TABLE 143 NEAR-EYE DISPLAY MARKET, BY REGION, 2025–2030 (USD MILLION) 154 TABLE 144 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 155 TABLE 145 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 156 TABLE 146 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 156 TABLE 147 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 156 TABLE 148 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 157 TABLE 149 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 157 TABLE 150 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 161 TABLE 151 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 161 TABLE 152 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 162 TABLE 153 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 162 TABLE 154 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 162 TABLE 155 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 163 TABLE 156 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 170 TABLE 157 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 170 TABLE 158 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 171 TABLE 159 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 171 TABLE 160 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 171 TABLE 161 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 172 TABLE 162 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 178 TABLE 163 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 178 TABLE 164 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021–2024 (USD MILLION) 178 TABLE 165 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025–2030 (USD MILLION) 179 TABLE 166 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021–2024 (USD MILLION) 179 TABLE 167 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025–2030 (USD MILLION) 179 TABLE 168 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 180 TABLE 169 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 180 TABLE 170 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021–2024 (USD MILLION) 183 TABLE 171 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025–2030 (USD MILLION) 183 TABLE 172 NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, JANUARY 2021–DECEMBER 2024 185 TABLE 173 NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024 187 TABLE 174 NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT 194 TABLE 175 NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT 195 TABLE 176 NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT 196 TABLE 177 NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT 197 TABLE 178 NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT 198 TABLE 179 NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES 201 TABLE 180 NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES 202 TABLE 181 NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2021–DECEMBER 2024 203 TABLE 182 NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021–DECEMBER 2024 206 TABLE 183 NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021–DECEMBER 2024 207 TABLE 184 NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS, JANUARY 2021–DECEMBER 2024 208 TABLE 185 SONY GROUP CORPORATION: COMPANY OVERVIEW 209 TABLE 186 SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 211 TABLE 187 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS 211 TABLE 188 SONY GROUP CORPORATION: EXPANSIONS 212 TABLE 189 SEIKO EPSON CORPORATION: COMPANY OVERVIEW 213 TABLE 190 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 215 TABLE 191 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT 215 TABLE 192 SEIKO EPSON CORPORATION: DEALS 215 TABLE 193 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW 217 TABLE 194 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED 218 TABLE 195 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS 219 TABLE 196 SEEYA TECHNOLOGY: COMPANY OVERVIEW 220 TABLE 197 SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED 220 TABLE 198 SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS 221 TABLE 199 EMAGIN: COMPANY OVERVIEW 223 TABLE 200 EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED 223 TABLE 201 EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS 225 TABLE 202 EMAGIN: DEALS 225 TABLE 203 EMAGIN: OTHER DEVELOPMENTS 226 TABLE 204 KOPIN CORPORATION: COMPANY OVERVIEW 228 TABLE 205 KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 229 TABLE 206 KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS 230 TABLE 207 KOPIN CORPORATION: DEALS 231 TABLE 208 KOPIN CORPORATION: OTHER DEVELOPMENTS 232 TABLE 209 MICROOLED: COMPANY OVERVIEW 233 TABLE 210 MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED 233 TABLE 211 HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW 234 TABLE 212 HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 235 TABLE 213 HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS 236 TABLE 214 HIMAX TECHNOLOGIES, INC.: DEALS 236 TABLE 215 HOLOEYE PHOTONICS AG: COMPANY OVERVIEW 237 TABLE 216 HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED 238 TABLE 217 HOLOEYE PHOTONICS AG: DEALS 238 TABLE 218 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: COMPANY OVERVIEW 239 TABLE 219 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 240 FIGURE 1 NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE 26 FIGURE 2 NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN 30 FIGURE 3 NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH 35 FIGURE 4 DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET 36 FIGURE 5 NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH 37 FIGURE 6 SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET 38 FIGURE 7 DATA TRIANGULATION 39 FIGURE 8 NEAR-EYE DISPLAY MARKET, 2021–2030 43 FIGURE 9 AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 43 FIGURE 10 CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030 44 FIGURE 11 OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030 45 FIGURE 12 HD SEGMENT TO DOMINATE MARKET IN 2030 45 FIGURE 13 ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024 46 FIGURE 14 INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES 48 FIGURE 15 VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030 48 FIGURE 16 OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF NEAR-EYE DISPLAY MARKET IN 2024 49 FIGURE 17 HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025 49 FIGURE 18 ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD 50 FIGURE 19 NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES 51 FIGURE 20 IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET 55 FIGURE 21 RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 56 FIGURE 22 OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 58 FIGURE 23 CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 59 FIGURE 24 NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN 60 FIGURE 25 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 62 FIGURE 26 NEAR-EYE DISPLAY MARKET ECOSYSTEM 62 FIGURE 27 INVESTMENT AND FUNDING SCENARIO 63 FIGURE 28 PORTER'S FIVE FORCES ANALYSIS 67 FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS 69 FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 70 FIGURE 31 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION) 72 FIGURE 32 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020–2024 (USD MILLION) 73 FIGURE 33 NUMBER OF PATENTS GRANTED, 2015–2024 74 FIGURE 34 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED BY KEY PLAYERS, BY TECHNOLOGY, 2024 77 FIGURE 35 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020–2024 78 FIGURE 36 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET 83 FIGURE 37 COMPONENTS OF NEAR-EYE DISPLAY 89 FIGURE 38 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030 92 FIGURE 39 VR & MR SEGMENT TO DOMINATE MARKET IN 2030 101 FIGURE 40 HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD 132 FIGURE 41 CONSUMER SEGMENT TO LEAD MARKET IN 2030 136 FIGURE 42 NEAR-EYE DISPLAY MARKET, BY REGION 153 FIGURE 43 ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET DURING FORECAST PERIOD 153 FIGURE 44 NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT 155 FIGURE 45 EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT 160 FIGURE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT 169 FIGURE 47 REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022–2024 (USD MILLION) 189 FIGURE 48 COMPANY VALUATION (USD BILLION) 189 FIGURE 49 FINANCIAL METRICS (EV/EBITDA) 190 FIGURE 50 BRAND/PRODUCT COMPARISON 190 FIGURE 51 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024 192 FIGURE 52 NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT 193 FIGURE 53 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024 200 FIGURE 54 SONY GROUP CORPORATION: COMPANY SNAPSHOT 210 FIGURE 55 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT 214 FIGURE 56 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT 218 FIGURE 57 KOPIN CORPORATION: COMPANY SNAPSHOT 229 FIGURE 58 HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT 235

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