← 產業報告目錄
AI in Art and Creativity Market Size, Share & Trends Analysis Report By Type (Natural Language Processing (NLP) and Generation, Computer Vision and Image Recognition, Music and Audio Composition, Creative Writing and Story Generation, Visual Arts and Painting, Video and Animation Generation, Virtual Reality (VR) and Augmented Reality (AR) Applications), By Application, By End-User, By Region, And By Segment Forecasts, 2024-2031
出版商 InsightAce Analytic產業別 ICT & Media出版日期 2026-02-03頁數 170報告編號 INSIGHTACE-fa58ffbbef
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| Single User PDF | $4,500 USD |
| Global Site License PDF | $9,500 USD |
報告摘要
In 2023, the AI in Art and Creativity Market worldwide was assessed at USD 2.9 billion. Analysts project it will develop to USD 20.7 billion by 2031, at a CAGR of 27.8% spanning 2024 to 2031.
AI in Art and Creativity covers reshaping how technology and communications entities approach this space.
Several factors contribute to this trajectory, including heightened interest in next-generation products, expanding applications across diverse end-use sectors, and supportive government initiatives.
The market landscape is structured across several key segments—spanning type, application, distribution channel, and region—each contributing uniquely to overall market expansion.
Geographically, North America maintains a leading position owing to advanced infrastructure, high R&D expenditure, and a well-established regulatory environment. Meanwhile, Asia-Pacific is emerging as the fastest-growing region, bolstered by rapid industrialization and expanding end-user bases.
The competitive arena features a mix of established conglomerates and agile innovators, each vying for market position through strategic acquisitions, product launches, and capacity expansion.
Through rigorous analysis of market trends, growth catalysts, restraints, and opportunities, this study offers valuable perspectives for companies, investors, and policymakers navigating this evolving landscape.
目錄 Table of Contents
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
Chapter 2. Executive Summary
Chapter 3. Global AI in Art and Creativity Market Snapshot
Chapter 4. Global AI in Art and Creativity Market Variables, Trends & Scope
4.1. Market Segmentation & Scope
4.2. Drivers
4.3. Challenges
4.4. Trends
4.5. Investment and Funding Analysis
4.6. Industry Analysis – Porter's Five Forces Analysis
4.7. Competitive Landscape & Market Share Analysis
4.8. Impact of Covid-19 Analysis
Chapter 5. Market Segmentation 1: by Type Estimates & Trend Analysis
5.1. by Type & Market Share, 2023 & 2031
5.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Type:
5.2.1. Natural Language Processing (NLP) and Generation
5.2.2. Computer Vision and Image Recognition
5.2.3. Music and Audio Composition
5.2.4. Creative Writing and Story Generation
5.2.5. Visual Arts and Painting
5.2.6. Video and Animation Generation
5.2.7. Virtual Reality (VR) and Augmented Reality (AR) Applications
5.2.8. Other AI-Driven Creative Tools and Software
Chapter 6. Market Segmentation 2: by Application Estimates & Trend Analysis
6.1. by Application & Market Share, 2023 & 2031
6.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Application:
6.2.1. Gaming and Entertainment Industry
6.2.2. Advertising and Marketing
6.2.3. Film and Animation Production
6.2.4. Music Composition and Production
6.2.5. Virtual Art Exhibitions and Installations
6.2.6. Content Creation for Social Media and Web Platforms
6.2.7. E-Learning and Educational Tools
6.2.8. AI-Based Creative Assistance for Artists and Designers
Chapter 7. Market Segmentation 3: by End-User Estimates & Trend Analysis
7.1. by End-User & Market Share, 2023 & 2031
7.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by End-User:
7.2.1. Creative Professionals (Artists, Writers, Musicians, etc.)
7.2.2. Entertainment Companies and Studios
7.2.3. Advertising Agencies and Marketers
7.2.4. Education Institutions and Teachers
7.2.5. Online Content Creators and Influencers
7.2.6. Virtual Art Galleries and Exhibitions
7.2.7. Gaming Industry and Game Developers
7.2.8. Other Creative Industries and Individuals
Chapter 8. AI in Art and Creativity Market Segmentation 4: Regional Estimates & Trend Analysis
8.1. North America
8.1.1. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.1.2. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.1.3. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.1.4. North America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
8.2. Europe
8.2.1. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.2.2. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.2.3. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.2.4. Europe AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
8.3. Asia Pacific
8.3.1. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.3.2. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.3.3. Asia-Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.3.4. Asia Pacific AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
8.4. Latin America
8.4.1. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.4.2. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.4.3. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.4.4. Latin America AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
8.5. Middle East & Africa
8.5.1. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
8.5.2. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
8.5.3. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by End-User, 2024-2031
8.5.4. Middle East & Africa AI in Art and Creativity Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
Chapter 9. Competitive Landscape
9.1. Major Mergers and Acquisitions/Strategic Alliances
9.2. Company Profiles
9.2.1. Adobe Inc.
9.2.2. IBM Corporation
9.2.3. Microsoft Corporation
9.2.4. Google LLC
9.2.5. NVIDIA Corporation
9.2.6. Autodesk, Inc.
9.2.7. Sony Corporation
9.2.8. OpenAI
9.2.9. Prisma Labs, Inc.
9.2.10. Jukin Media Inc.
9.2.11. IBM Watson Creative AI
9.2.12. Other Prominent Players
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