← 產業報告目錄
AI in Virtual Reality and Augmented Reality Market Size, Share & Trends Analysis Report By Type, By Application (Gaming and Entertainment, Education and Training, Healthcare and Medical, Retail and E-commerce, Real Estate and Architecture, Automotive and Transportation, Tourism and Travel, Social Media and Communication, Industrial and Manufacturing, Military and Defense), By Technology, By Platform, By Region, And By Segment Forecasts, 2024-2031
出版商 InsightAce Analytic產業別 ICT & Media出版日期 2026-03-11頁數 170報告編號 INSIGHTACE-cdb3332227
授權報價
| Single User PDF | $4,500 USD |
| Global Site License PDF | $9,500 USD |
報告摘要
With a 2023 valuation of USD 33.5 billion, the global AI in Virtual Reality and Augmented Reality Market is anticipated to develop to USD 351.0 billion by 2031, demonstrating a CAGR of 34.6% during the 2024–2031 forecast window.
The AI in Virtual Reality and Augmented Reality sector involves ai improves the authenticity, interactivity, and personalization of virtual reality (vr) and augmented reality (ar). This domain has witnessed substantial transformation owing to technological breakthroughs and shifting technology and communications dynamics.
Market momentum is underpinned by expanding call for advanced solutions, favorable regulatory frameworks, and robust investment in research and development across major economies.
The market landscape is structured across several key segments—spanning type, application, distribution channel, and region—each contributing uniquely to overall market expansion.
Geographically, North America maintains a leading position owing to advanced infrastructure, high R&D expenditure, and a well-established regulatory environment. Meanwhile, Asia-Pacific is emerging as the fastest-growing region, underpinned by rapid industrialization and expanding end-user bases.
Competition in this space is characterized by active product development, strategic collaborations, and geographic expansion among both global leaders and specialized niche players.
Through rigorous analysis of market trends, growth catalysts, restraints, and opportunities, this study offers valuable perspectives for companies, investors, and policymakers navigating this evolving landscape.
目錄 Table of Contents
Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope & Assumptions
Chapter 2. Executive Summary
Chapter 3. Global AI in Virtual Reality and Augmented Reality Market Snapshot
Chapter 4. Global AI in Virtual Reality and Augmented Reality Market Variables, Trends & Scope
4.1. Market Segmentation & Scope
4.2. Drivers
4.3. Challenges
4.4. Trends
4.5. Investment and Funding Analysis
4.6. Industry Analysis – Porter's Five Forces Analysis
4.7. Competitive Landscape & Market Share Analysis
4.8. Impact of Covid-19 Analysis
Chapter 5. Market Segmentation 1: by Technology Estimates & Trend Analysis
5.1. by Technology & Market Share, 2019 & 2031
5.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Technology:
5.2.1. Natural Language Processing (NLP)
5.2.2. Computer Vision
5.2.3. Machine Learning
5.2.4. Deep Learning
5.2.5. Gesture Recognition
5.2.6. Speech Recognition
5.2.7. Simulated Environments
Chapter 6. Market Segmentation 2: by Application Estimates & Trend Analysis
6.1. by Application & Market Share, 2019 & 2031
6.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Application:
6.2.1. Gaming and Entertainment
6.2.2. Education and Training
6.2.3. Healthcare and Medical
6.2.4. Retail and E-commerce
6.2.5. Real Estate and Architecture
6.2.6. Automotive and Transportation
6.2.7. Tourism and Travel
6.2.8. Social Media and Communication
6.2.9. Industrial and Manufacturing
6.2.10. Military and Defense
Chapter 7. Market Segmentation 3: by Type Estimates & Trend Analysis
7.1. by Type & Market Share, 2019 & 2031
7.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Type:
7.2.1. AI-powered Virtual Reality (VR)
7.2.2. AI-enhanced Augmented Reality (AR)
Chapter 8. Market Segmentation 4: by Platform Size Estimates & Trend Analysis
8.1. By Platform Size & Market Share, 2019 & 2031
8.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following By Platform:
8.2.1. Mobile Devices
8.2.2. Head-Mounted Displays (HMDs)
8.2.3. Projectors and Smart Glasses
8.2.4. Wearables and Body Tracking Devices
8.2.5. Desktop Computers and Consoles
Chapter 9. AI in Virtual Reality and Augmented Reality Market Segmentation 5: Regional Estimates & Trend Analysis
9.1. North America
9.1.1. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031
9.1.2. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
9.1.3. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
9.1.4. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031
9.1.5. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
9.2. Europe
9.2.1. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031
9.2.2. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
9.2.3. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
9.2.4. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031
9.2.5. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
9.3. Asia Pacific
9.3.1. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031
9.3.2. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
9.3.3. Asia-Pacific Thermal Cyclers Asia-Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
9.3.4. Asia-Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031
9.3.5. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
9.4. Latin America
9.4.1. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031
9.4.2. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
9.4.3. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
9.4.4. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031
9.4.5. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
9.5. Middle East & Africa
9.5.1. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031
9.5.2. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031
9.5.3. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031
9.5.4. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031
9.5.5. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031
Chapter 10. Competitive Landscape
10.1. Major Mergers and Acquisitions/Strategic Alliances
10.2. Company Profiles
10.2.1. Microsoft Corporation
10.2.2. Google LLC
10.2.3. Sony Corporation
10.2.4. HTC Corporation
10.2.5. Magic Leap Inc.
10.2.6. NVIDIA Corporation
10.2.7. Apple Inc.
10.2.8. Samsung Electronics Co., Ltd.
10.2.9. Intel Corporation
10.2.10. Vuzix Corporation
10.2.11. Qualcomm Incorporated
10.2.12. Meta Company
10.2.13. PTC Inc.
10.2.14. Lenovo Group Limited
10.2.15. Marxent Labs LLC
10.2.16. Atheer Inc.
10.2.17. EON Reality Inc.
10.2.18. Upskill (formerly APX Labs)
10.2.19. Scope AR
10.2.20. Daqri LLC
10.2.21. Sixense Enterprises Inc.
10.2.22. Avegant Corporation
10.2.23. Dassault Systèmes SE
10.2.24. Zappar Ltd.
10.2.25. Other Market Players
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