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AI in Virtual Reality and Augmented Reality Market Size, Share & Trends Analysis Report By Type, By Application (Gaming and Entertainment, Education and Training, Healthcare and Medical, Retail and E-commerce, Real Estate and Architecture, Automotive and Transportation, Tourism and Travel, Social Media and Communication, Industrial and Manufacturing, Military and Defense), By Technology, By Platform, By Region, And By Segment Forecasts, 2024-2031

出版商 InsightAce Analytic產業別 ICT & Media出版日期 2026-03-11頁數 170報告編號 INSIGHTACE-cdb3332227

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報告摘要

With a 2023 valuation of USD 33.5 billion, the global AI in Virtual Reality and Augmented Reality Market is anticipated to develop to USD 351.0 billion by 2031, demonstrating a CAGR of 34.6% during the 2024–2031 forecast window. The AI in Virtual Reality and Augmented Reality sector involves ai improves the authenticity, interactivity, and personalization of virtual reality (vr) and augmented reality (ar). This domain has witnessed substantial transformation owing to technological breakthroughs and shifting technology and communications dynamics. Market momentum is underpinned by expanding call for advanced solutions, favorable regulatory frameworks, and robust investment in research and development across major economies. The market landscape is structured across several key segments—spanning type, application, distribution channel, and region—each contributing uniquely to overall market expansion. Geographically, North America maintains a leading position owing to advanced infrastructure, high R&D expenditure, and a well-established regulatory environment. Meanwhile, Asia-Pacific is emerging as the fastest-growing region, underpinned by rapid industrialization and expanding end-user bases. Competition in this space is characterized by active product development, strategic collaborations, and geographic expansion among both global leaders and specialized niche players. Through rigorous analysis of market trends, growth catalysts, restraints, and opportunities, this study offers valuable perspectives for companies, investors, and policymakers navigating this evolving landscape.
目錄 Table of Contents
Chapter 1. Methodology and Scope 1.1. Research Methodology 1.2. Research Scope & Assumptions Chapter 2. Executive Summary Chapter 3. Global AI in Virtual Reality and Augmented Reality Market Snapshot Chapter 4. Global AI in Virtual Reality and Augmented Reality Market Variables, Trends & Scope 4.1. Market Segmentation & Scope 4.2. Drivers 4.3. Challenges 4.4. Trends 4.5. Investment and Funding Analysis 4.6. Industry Analysis – Porter's Five Forces Analysis 4.7. Competitive Landscape & Market Share Analysis 4.8. Impact of Covid-19 Analysis Chapter 5. Market Segmentation 1: by Technology Estimates & Trend Analysis 5.1. by Technology & Market Share, 2019 & 2031 5.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Technology: 5.2.1. Natural Language Processing (NLP) 5.2.2. Computer Vision 5.2.3. Machine Learning 5.2.4. Deep Learning 5.2.5. Gesture Recognition 5.2.6. Speech Recognition 5.2.7. Simulated Environments Chapter 6. Market Segmentation 2: by Application Estimates & Trend Analysis 6.1. by Application & Market Share, 2019 & 2031 6.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Application: 6.2.1. Gaming and Entertainment 6.2.2. Education and Training 6.2.3. Healthcare and Medical 6.2.4. Retail and E-commerce 6.2.5. Real Estate and Architecture 6.2.6. Automotive and Transportation 6.2.7. Tourism and Travel 6.2.8. Social Media and Communication 6.2.9. Industrial and Manufacturing 6.2.10. Military and Defense Chapter 7. Market Segmentation 3: by Type Estimates & Trend Analysis 7.1. by Type & Market Share, 2019 & 2031 7.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following by Type: 7.2.1. AI-powered Virtual Reality (VR) 7.2.2. AI-enhanced Augmented Reality (AR) Chapter 8. Market Segmentation 4: by Platform Size Estimates & Trend Analysis 8.1. By Platform Size & Market Share, 2019 & 2031 8.2. Market Size (Value (US$ Mn)) & Forecasts and Trend Analyses, 2019 to 2031 for the following By Platform: 8.2.1. Mobile Devices 8.2.2. Head-Mounted Displays (HMDs) 8.2.3. Projectors and Smart Glasses 8.2.4. Wearables and Body Tracking Devices 8.2.5. Desktop Computers and Consoles Chapter 9. AI in Virtual Reality and Augmented Reality Market Segmentation 5: Regional Estimates & Trend Analysis 9.1. North America 9.1.1. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031 9.1.2. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031 9.1.3. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031 9.1.4. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031 9.1.5. North America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031 9.2. Europe 9.2.1. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031 9.2.2. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031 9.2.3. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031 9.2.4. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031 9.2.5. Europe AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031 9.3. Asia Pacific 9.3.1. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031 9.3.2. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031 9.3.3. Asia-Pacific Thermal Cyclers Asia-Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031 9.3.4. Asia-Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031 9.3.5. Asia Pacific AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031 9.4. Latin America 9.4.1. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031 9.4.2. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031 9.4.3. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031 9.4.4. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031 9.4.5. Latin America AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031 9.5. Middle East & Africa 9.5.1. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Technology, 2024-2031 9.5.2. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Application, 2024-2031 9.5.3. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Type, 2024-2031 9.5.4. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by Platform Size, 2024-2031 9.5.5. Middle East & Africa AI in Virtual Reality and Augmented Reality Market Revenue (US$ Million) Estimates and Forecasts by country, 2024-2031 Chapter 10. Competitive Landscape 10.1. Major Mergers and Acquisitions/Strategic Alliances 10.2. Company Profiles 10.2.1. Microsoft Corporation 10.2.2. Google LLC 10.2.3. Sony Corporation 10.2.4. HTC Corporation 10.2.5. Magic Leap Inc. 10.2.6. NVIDIA Corporation 10.2.7. Apple Inc. 10.2.8. Samsung Electronics Co., Ltd. 10.2.9. Intel Corporation 10.2.10. Vuzix Corporation 10.2.11. Qualcomm Incorporated 10.2.12. Meta Company 10.2.13. PTC Inc. 10.2.14. Lenovo Group Limited 10.2.15. Marxent Labs LLC 10.2.16. Atheer Inc. 10.2.17. EON Reality Inc. 10.2.18. Upskill (formerly APX Labs) 10.2.19. Scope AR 10.2.20. Daqri LLC 10.2.21. Sixense Enterprises Inc. 10.2.22. Avegant Corporation 10.2.23. Dassault Systèmes SE 10.2.24. Zappar Ltd. 10.2.25. Other Market Players

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