Quantum量子訊息有限公司
← 最新全球產業報告

Board Game Market

研究執行與發布:Coherent Market Insights · 發布日期 2026-01-27 · 135 頁
由量子訊息有限公司(Quantum Information)在台灣代理銷售與提供授權諮詢。

2026 年市場規模
USD 14.32 Bn
2033 年預估規模
USD 20.97 Bn
年複合成長率 CAGR
5.6%

以上數字由 Coherent Market Insights 於本報告中提出,量子訊息原樣引用。

出版商 Coherent Market Insights產業別 Consumer Goods & Retail出版日期 2026-01-27頁數 135報告編號 CMI9264

授權報價

Single User Price$4,500 USD
Enterprise License$10,000 USD
洽詢購買 申請 Sample
完整報告名稱與涵蓋範圍
Board Game Market, By Game Type (Monopoly, Scrabble, Chess, and Others), By Age Group (2-5 Years, Between 5 and 12 Years, Between 12 and 25 Years, and Above 25 Years), By Sales Channel (Specialty Stores, Online E-Commerce, Hypermarkets and Supermarkets, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)

報告摘要

According to Coherent Market Insights, the global board game market is estimated to be valued at USD 14.32 Bn in 2026 and is expected to reach USD 20.97 Bn by 2033, exhibiting a compound annual growth rate (CAGR) of 5.6% from 2026 to 2033. The global board game market represents a fascinating intersection of traditional entertainment, social interaction, and innovative game design that has experienced remarkable renaissance in recent decades. This market encompasses a diverse ecosystem of tabletop gaming products ranging from classic strategy games and family-oriented entertainment to complex hobby games that cater to sophisticated gaming enthusiasts. Market Dynamics The global board game market experiences robust growth driven by multiple convergent factors that reflect evolving consumer entertainment preferences and lifestyle changes. Primary growth drivers include increasing consumer demand for offline entertainment alternatives that provide meaningful social interaction experiences, particularly as digital fatigue becomes more prevalent among various age demographics. Rising awareness of cognitive and educational benefits associated with board gaming, including improved problem-solving skills, strategic thinking, and social development, drives adoption across educational institutions and family households. Key Features of the Study • This report provides in-depth analysis of the global board game market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2026–2033), considering 2025 as the base year • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players • It profiles key players in the global board game market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies • Key companies covered as a part of this study include Hasbro, Inc., Mattel, Inc., Ravensburger AG, Asmodee Group, Goliath Games, Spin Master Ltd., Cryptozoic Entertainment, Days of Wonder, Fantasy Flight Games, IELLO, and Z-Man Games • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics • The global board game market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global board game market Market Segmentation • Game Type Insights (Revenue, USD Bn, 2021 - 2033) o Monopoly o Scrabble o Chess o Others • Age Group Insights (Revenue, USD Bn, 2021 - 2033) o 2-5 Years o Between 5 and 12 Years o Between 12 and 25 Years o Above 25 Years • Sales Channel Insights (Revenue, USD Bn, 2021 - 2033) o Specialty Stores o Online E-Commerce o Hypermarkets and Supermarkets o Others • Regional Insights (Revenue, USD Bn, 2021 - 2033) o North America  U.S.  Canada o Latin America  Brazil  Argentina  Mexico  Rest of Latin America o Europe  Germany  U.K.  Spain  France  Italy  Russia  Rest of Europe o Asia Pacific  China  India  Japan  Australia  South Korea  ASEAN  Rest of Asia Pacific o Middle East  GCC Countries  Israel  Rest of Middle East o Africa  South Africa  North Africa  Central Africa • Key Players Insights o Hasbro, Inc. o Mattel, Inc. o Ravensburger AG o Asmodee Group o Goliath Games o Spin Master Ltd. o Cryptozoic Entertainment o Days of Wonder o Fantasy Flight Games o IELLO o Z-Man Games
目錄 Table of Contents
Table of Contents 1. Research Objectives and Assumptions o Research Objectives o Assumptions o Abbreviations 2. Market Purview o Report Description  Market Definition and Scope o Executive Summary  Global Board Game Market, By Game Type  Global Board Game Market, By Age Group  Global Board Game Market, By Sales Channel  Global Board Game Market, By Region 3. Market Dynamics, Regulations, and Trends Analysis o Market Dynamics o Impact Analysis o Key Highlights o Regulatory Scenario o Product Launches/Approvals o PEST Analysis o PORTER’s Analysis o Market Opportunities o Regulatory Scenario o Key Developments o Industry Trends 4. Global Board Game Market, By Game Type, 2021-2033, (USD Bn) o Introduction  Market Share Analysis, 2026 and 2033 (%)  Y-o-Y Growth Analysis, 2022 - 2033  Segment Trends o Monopoly  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Scrabble  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Chess  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Others  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) 5. Global Board Game Market, By Age Group, 2021-2033, (USD Bn) o Introduction  Market Share Analysis, 2026 and 2033 (%)  Y-o-Y Growth Analysis, 2022 - 2033  Segment Trends o 2-5 Years  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Between 5 and 12 Years  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Between 12 and 25 Years  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Above 25 Years  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) 6. Global Board Game Market, By Sales Channel, 2021-2033, (USD Bn) o Introduction  Market Share Analysis, 2026 and 2033 (%)  Y-o-Y Growth Analysis, 2022 - 2033  Segment Trends o Specialty Stores  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Online E-Commerce  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Hypermarkets and Supermarkets  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) o Others  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn) 7. Global Board Game Market, By Region, 2021 - 2033, Value (USD Bn) o Introduction  Market Share (%) Analysis, 2026, 2029 & 2033, Value (USD Bn)  Market Y-o-Y Growth Analysis (%), 2022 - 2033, Value (USD Bn)  Regional Trends o North America  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn) o U.S. o Canada o Latin America  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn) o Brazil o Argentina o Mexico o Rest of Latin America o Europe  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn) o Germany o U.K. o Spain o France o Italy o Russia o Rest of Europe o Asia Pacific  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn) o China o India o Japan o Australia o South Korea o ASEAN o Rest of Asia Pacific o Middle East  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn) o GCC Countries o Israel o Rest of Middle East o Africa  Introduction  Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)  Market Size and Forecast, By Country/Region, 2021 - 2033, Value (USD Bn) o South Africa o North Africa o Central Africa 8. Competitive Landscape o Hasbro, Inc.  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Mattel, Inc.  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Ravensburger AG  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Asmodee Group  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Goliath Games  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Spin Master Ltd.  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Cryptozoic Entertainment  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Days of Wonder  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Fantasy Flight Games  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o IELLO  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies o Z-Man Games  Company Highlights  Product Portfolio  Key Developments  Financial Performance  Strategies 9. Analyst Recommendations o Wheel of Fortune o Analyst View o Coherent Opportunity Map 10. References and Research Methodology o References o Research Methodology o About us *Browse 32 market data tables and 28 figures on ‘Board Game Market' - Global forecast to 2033

提及公司

Hasbro, Inc.Mattel, Inc.Ravensburger AGAsmodee GroupGoliath GamesSpin Master Ltd.Cryptozoic EntertainmentDays of WonderFantasy Flight GamesIELLOZ-Man Games

同分類最新報告(消費品與零售)

常見問題

這份報告可以先索取樣本嗎?

可以。建議購買前先申請樣本,提出申請後約 2 個工作天內提供,您可以先確認內容涵蓋範圍是否符合需求。

報告價格如何計算?

報告以美元標價,台幣報價依當日匯率換算並加計 5% 營業稅。不同授權版本(單人/多人/企業全站)價格不同,量子訊息會評估您的使用情境後提供最優惠報價。

下單後多久交付?如何付款?

一般 3–7 個工作天交付,實際依出版商狀況於下單前確認。收到報告確認無誤後開立台幣發票,30 天內電匯付款即可。

量子訊息有限公司為 Coherent Market Insights 在台灣的授權代理,提供報告購買、樣本申請與授權諮詢。電話 +886 2 7751 5192 ・ 聯絡我們