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Gesture Recognition Market

研究執行與發布:Coherent Market Insights · 發布日期 2026-07-13 · 258 頁
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2026 年市場規模
USD 40.5 Bn
2033 年預估規模
USD 176.1 Bn
年複合成長率 CAGR
23.4%

以上數字由 Coherent Market Insights 於本報告中提出,量子訊息原樣引用。

出版商 Coherent Market Insights產業別 ICT出版日期 2026-07-13頁數 258報告編號 CMI4288

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完整報告名稱與涵蓋範圍
Gesture Recognition Market, By Component Type (Touch based system and Touchless system), By End-use Industry (Automotive, Aerospace & Defense, Consumer Electronics, Healthcare, Retail, Gaming, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)

報告摘要

Gesture recognition is technology that understands human gestures and actions such as the movement of the finger, hand, head, arm, or the entire body. Gesture recognition technology allows users to operate and control devices with their gestures. For instance, users can move the cursor by pointing fingers at the screen. Gesture recognition uses different sensors such as infrared sensors, image sensors, and others to recognize and interact with devices. Gesture recognition technology is used in many industries such as automotive, retail, aerospace & defense, healthcare, and others. The increasing demand for touchless sensing technology in smartphones and touchless biometric solutions with upgraded tracking and monitoring functionalities is expected to create lucrative opportunities for the market growth. The Global Gesture Recognition market was valued for US$ 14148.4 Mn in 2021. Market Dynamics The global gesture recognition market is expected to witness significant growth during the forecast period owing to adoption of AI-based gesture recognition in the retail sector. Through AI-based gesture recognition, retailers can check popularity of an item through consumer facial and hand gestures. Retailers can analyze how shoppers are reacting to different products in-store and can determine the potential of a product for sale. For instance, in March 2019, Amazon.com, Inc. launched an enhanced to face analysis feature of ReKognition (cloud-based software). Through these enhancements, retailers are able to detect the moods of customers. Furthermore, in July 2017, Walmart developed facial recognition technology to detect frustrated and unhappy shoppers. Through this technology, retailers can easily assess whether new items are working in a store or not and can predict the best place for products to position production for better results. By using AI-based gesture recognition technology, the retailer can use predictive data to determine consumer preference and shopping habits and display those items that customers are most likely to purchase. Furthermore, many global players across different regions are focusing on developing new products with new features and technologies to remain competitive in the market. Industries are focusing on expanding their businesses by using various expansion strategies such as partnerships, collaborations, and mergers to cater to demand from end-users. For instance, in August 2017, Jabil Inc., a U.S. based manufacturing Services Company, announced a partnership with eyesight Technologies, an Israel-based company that develops artificial intelligence technologies. Through this partnership, these companies have developed in-car sensing technology to detect the presence of drivers and improve human machine interface. Key features of the study • This report provides in-depth analysis of the global gesture recognition market size (US$ Billion) and compound annual growth rate (CAGR %) for the forecast period (2026– 2033), considering 2025 as the base year • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading market players • It profiles leading players in the global gesture recognition market based on the following parameters – company overview, financial performance, product portfolio, geographical presence, market capital, key developments, strategies, and future plans • Companies covered as a part of this study are Intel Corporation, Qualcomm Technologies, Inc., IBM Corporation, Google Inc., Microsoft, Facebook, Inc., Samsung Electronics Co., Ltd., Baidu Inc, Cisco Systems, Inc., Apple, Inc., Infineon Technologies AG, PointGrab Inc., Elliptic Laboratories A/S, Microchip Technology Inc., OmniVision Technologies, Inc., OMRON Corporation, Sony Corporation, Texas Instruments Incorporated, Sony Depthsensing Solutions, Jabil Inc., and Ultraleap • Insights from this report would allow marketers and management authorities of companies to make informed decisions regarding future product launches, product upgrades, market expansion, and marketing tactics • The global gesture recognition market report caters to various stakeholders in this industry including investors, suppliers, managed service providers, third-party service providers, distributors, new entrants, and value-added resellers • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global gesture recognition market. Market Segmentation • By Component Type (Revenue, USD Bn, 2021-2033) o Touch based system o Touchless system • By End Use Industry (Revenue, USD Bn, 2021-2033) o Automotive o Aerospace & Defense o Consumer Electronics o Healthcare o Retail o Gaming o Others • By Region (Revenue, USD Bn, 2021-2033) o North America  U.S.  Canada o Latin America  Brazil  Mexico  Argentina  Rest of Latin America o Europe  Germany  U.K.  France  Italy  Spain  Russia  Rest of Europe o Asia Pacific  China  India  Japan  Australia  South Korea  ASEAN  Rest of Asia Pacific o Middle East  GCC  Israel  Rest of Middle East o Africa  South Africa  Central Africa  North Africa • Key Players o Intel Corporation o Qualcomm Technologies, Inc. o IBM Corporation, Google Inc. o Microsoft, Facebook, Inc. o Samsung Electronics Co., Ltd. o Baidu Inc. o Cisco Systems, Inc. o Apple, Inc. o Infineon Technologies AG o PointGrab Inc. o Elliptic Laboratories A/S o Microchip Technology Inc. o OmniVision Technologies, Inc. o OMRON Corporation o Sony Corporation o Texas Instruments Incorporated o Sony Depthsensing Solutions o Jabil Inc. o Ultraleap
目錄 Table of Contents
Table of Contents 1. Research Objectives and Assumptions o Research Objectives o Assumptions o Abbreviations 2. Market Overview o Report Description  Market Definition and Scope o Executive Summary  Market Snapshot, By Component Type  Market Snapshot, By End Use Industry  Market Snapshot, By Region o Coherent Opportunity Map (COM) 3. Market Dynamics, Regulations, and Trends Analysis o Market Dynamics  Drivers  Restraints  Market Opportunities o Impact Analysis o Market Trends o Key Developments o Product Approval o Collaboration/Merge/Acquisition o Regulatory Landscape o PEST Analysis o Porter’s Five Forces Analysis o Epidemiology o Robust Pipeline Analysis 4. Global Gesture Recognition Market, By Component Type, 2021 – 2033, (USD Billion) o Introduction  Market Share Analysis, 2026 and 2033 (%)  Y-o-Y Growth Analysis, 2022– 2033  Segment Trends o Touch based system  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Touchless system  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) 5. Global Gesture Recognition Market, By End Use Industry, 2021 – 2033, (USD Billion) o Introduction  Market Share Analysis, 2026 and 2033 (%)  Y-o-Y Growth Analysis, 2022– 2033  Segment Trends o Automotive  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Aerospace & Defense  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Consumer Electronics  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Healthcare  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Retail  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Gaming  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) o Others  Introduction  Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Billion) 6. Global Gesture Recognition Market, By Region, 2021 – 2033, (USD Billion) o Introduction  Market Share Analysis, By Region, 2026 and 2033 (%)  Y-o-Y Growth Analysis, For Regions, 2022–2033  Regional Trends o North America  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o U.S. o Canada o Latin America  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o Brazil o Mexico o Argentina o Rest of Latin America o Europe  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o U.K. o Germany o Italy o France o Spain o Russia o Rest of Europe o Asia Pacific  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o China o India o Japan o ASEAN o Australia o South Korea o Rest of Asia Pacific o Middle East  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o GCC o Israel o Rest of Middle East o Africa  Introduction  Market Size and Forecast, and Y-o-Y Growth, By Component Type, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By End Use Industry, 2021 - 2033, (USD Billion)  Market Size and Forecast, and Y-o-Y Growth, By Country, 2021 – 2033, (USD Billion) o North Africa o Central Africa o South Africa 7. Competitive Landscape o Heat Map Analysis o Market Share Analysis o Company Profile  Intel Corporation o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Qualcomm Technologies, Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  IBM Corporation, Google Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Microsoft, Facebook, Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Samsung Electronics Co., Ltd. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Baidu Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Cisco Systems, Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Apple, Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Infineon Technologies AG o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  PointGrab Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Elliptic Laboratories A/S o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Microchip Technology Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  OmniVision Technologies, Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  OMRON Corporation o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Sony Corporation o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Texas Instruments Incorporated o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Sony Depthsensing Solutions o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Jabil Inc. o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies  Ultraleap o Company Highlights o Product Portfolio o Financial Performance o Recent Highlights o Market Strategies o Analyst Views 8. Section o References o Research Methodology o About Us

提及公司

Intel CorporationQualcomm Technologies, Inc.IBM Corporation, Google Inc.Microsoft, Facebook, Inc.Samsung Electronics Co., Ltd.Baidu Inc.Cisco Systems, Inc.Apple, Inc.Infineon Technologies AGPointGrab Inc.Elliptic Laboratories A/SMicrochip Technology Inc.OmniVision Technologies, Inc.OMRON CorporationSony CorporationTexas Instruments IncorporatedSony Depthsensing SolutionsJabil Inc.Ultraleap

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